Free PDF Phil Dunn's Sea Battle Games Naval Wargaming 1650-1945, by John Curry
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Phil Dunn's Sea Battle Games Naval Wargaming 1650-1945, by John Curry
Free PDF Phil Dunn's Sea Battle Games Naval Wargaming 1650-1945, by John Curry
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'Sea Battles was a marvelously detailed book on recreating naval warfare. ' Donald Featherstone - author of over 40 books on wargaming and military history This book covers all aspects of naval wargaming with a detailed examination of the key factors affecting gunnery and damage. Chapters include: Napoleonic period rules Ironclad rules Pre-dreadnought rules World War I and Ii rules Map campaigns This revised edition includes new chapters, illustrations and a Sink the Bismarck game based on Dunn's concepts by the well-known military historian Paddy Griffith. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at www.johncurryevents.co.uk.
- Sales Rank: #984010 in Books
- Brand: Brand: lulu.com
- Published on: 2010-07-12
- Released on: 2010-07-12
- Original language: English
- Number of items: 1
- Dimensions: 9.21" h x .60" w x 6.14" l, .84 pounds
- Binding: Paperback
- 266 pages
- Used Book in Good Condition
Most helpful customer reviews
14 of 15 people found the following review helpful.
the best sea battle games
By R. Marandola
I had and lost an original copy of this book by Phil Dunn so I knew what I was buying. I have played many different naval wargames rule sets in many periods. I prefer WW2 as a period I really like using playing cards rather than dice for a combat resolution. No one throws dice as badly as me.
As the title suggests the rules cover 1650 to 1945, and I think the fast play Napolionic rules (using dice) are a work of genius. It is a shame the main tactic at the time was to capture not sink the enemy. Sinking Napoleonic ships is however still a possibility. This rule set would be ideal for a participation game, and could handle Trafalger in a Day. The chapter on campaigns has three systems one of which should suit everyone. The new additional sets of rules are interesting, whether or not I would play them really depends on my opponents. My personal preference is for the original rules. I have never found a set of rules which cover torpedo actions which I really like, this book being no exception. Then "Torpedo hits by chance cards" designed for map use(page 138)changed my mind. I don't remember that in the original book, but it would be easy to use this system with ship models.
I know of no better book on the subject than this one.
I am now researching which ships were at Pearl Harbour with slightly modified aircraft rules because the ships were weaker in anti-aircraft fire I think these rules will provide a lot of fun.
I have read reviews where reprinted books have been let down by poor quality paper, fuzzy print and pictures. I would say this book has good paper quality, is easy to read and pictures and drawings are as good as I remember the originals.
MIK.
0 of 0 people found the following review helpful.
Five Stars
By clifford deal
Nice quality book. Appears detailed enough for even my taste. Like any rules set, flexible at referee's discretion.
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